I put this in the highest priority because you want to limit the heroes' recruiting power right from turn 1. More importantly, hitting castles means less areas from which to recruit from. They are clumps of future zombies and provide much needed battle power. This is because they allow you to infect other nearby castle tiles. In decreasing order of importance, these areġ. If you have additional tips, it would be nice to post as well, since this would help a lot in lowering the learning curve.Īs the monster you have three priorities.
I've been playing this scenario and having a lot of funįirstly, I would like to post tips on how to play the Monster: Ghast that I have gleaned.